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DEAD ON ARRIVAL

ROLE

User Experience (UX) Designer

DESCRIPTION

Dead on Arrival is an atmospheric horror-puzzle game developed by Lunar Panda Studios - a small indie studio that consisted of around 40 students. We were based in Southampton, UK and operated at Solent University.

My roles in the studio included: designing UI/HUD flowcharts, creating flows of tutorials, playtesting the weekly beta releases of the game, finding, reporting and offering solutions to bugs, writing quality assurance reports, offering horror element ideas, writing item inventory descriptions, and creating various different surveys for the rest of the studio so that they could report bugs or other issues.

YEAR

2022

GENRE

Atmospheric horror-puzzle game

PLATFORM

Windows

ENGINE AND TOOLS

Unity, GitHub, HacknPlan, Discord (for collaborating and planning with other departments in the studio).

Link to itch.io Page for Dead On Arrival (Click Here)

Link to Dead On Arrival - Beta Trailer (Click Here)

USER EXPERIENCE DESIGN

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