DEAD ON ARRIVAL
ROLE
User Experience (UX) Designer
DESCRIPTION
Dead on Arrival is an atmospheric horror-puzzle game developed by Lunar Panda Studios - a small indie studio that consisted of around 40 students. We were based in Southampton, UK and operated at Solent University.
My roles in the studio included: designing UI/HUD flowcharts, creating flows of tutorials, playtesting the weekly beta releases of the game, finding, reporting and offering solutions to bugs, writing quality assurance reports, offering horror element ideas, writing item inventory descriptions, and creating various different surveys for the rest of the studio so that they could report bugs or other issues.
YEAR
2022
GENRE
Atmospheric horror-puzzle game
PLATFORM
Windows
ENGINE AND TOOLS
Unity, GitHub, HacknPlan, Discord (for collaborating and planning with other departments in the studio).
Link to itch.io Page for Dead On Arrival (Click Here)
